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arc raiders il toro nerf - BlazeFlame9 - 10-06-2026

If you have spent any time playing Arc Raiders recently, you already know the terrifying sound of the Il Toro shotgun. For months, this uncommon green-tier weapon has absolutely dominated the PvP meta. Its lethal close-quarters damage, paired with the game’s fast-paced dodge-rolling, turned it into an unstoppable force. Worse yet, when equipped with a choke, it acted less like a traditional shotgun and more like a high-damage pellet sniper, deleting players from distances that felt completely unfair.

Embark Studios finally stepped in with Patch 1.20.0 to address player frustrations. The developers explicitly noted that they wanted the weapon to perform "more like a weapon of its rarity," forcing it out of its mid-range dominance and locking it into a purely tactical, close-quarters role.

Let's break down exactly how hard the numbers hit, and what this means for your future runs topside.

The Hard Numbers: What Changed?
This wasn't just a slight slap on the wrist; Embark systematically dismantled almost every key metric that made the Il Toro a monster.

+------------------------+---------------+--------------+
| Stat Metric            | Pre-Patch 1.20| Post-Patch  |
+------------------------+---------------+--------------+
| Pellet Damage          | 7.5          | 7            |
| Base Fire-Rate        | 43            | 38          |
| Base Dispersion        | 4.5          | 6            |
| Damage Falloff Loss    | 40%          | 50%          |
| Total Reload Time      | 4.3 seconds  | 5.7 seconds  |
| Looping Reload Entry  | 0.8 seconds  | 1 second    |
| Looping Reload Time    | 0.5s / shell  | 0.7s / shell |
+------------------------+---------------+--------------+
By dropping the pellet damage to 7 and shifting the base dispersion from 4.5 to 6, the cone of your weapon spread is now significantly wider. Combine that with a damage falloff that strips away 50% of your power at a distance, and the days of cross-corridor snipes are officially over.

On top of that, your downtime is drastically higher. The total reload time has climbed by nearly a second and a half to 5.7 seconds, while the looping reload animation takes longer to enter (1 second) and longer to load individual shells (0.7 seconds).

How This Affects Gameplay and the Meta
The statistical shift has completely changed the rhythm of firefights in Arc Raiders. Here is how these numbers translate to real gameplay scenarios:

No More Easy Two-Taps: Before Patch 1.20, an Il Toro user could comfortably two-shot an enemy running a medium shield from a generous distance. Now, if you are fighting a fully shielded medium player, it generally requires three to four clean, tight shots to break their shield and down them. Because the pellet spread is wider, missing even a single pellet heavily penalizes your overall time-to-kill (TTK).

Mandatory Attachments: Because the base dispersion widened to 6, you can no longer run a bare-bones Il Toro and expect consistent results. Equipping a high-tier shotgun choke is now practically mandatory if you want any level of mid-range reliability or tighter groupings. If you are struggling to find the right weapon modifications or looking to fast-track your progression to compete with higher-tier gear, you can visit third-party player services like U4N to buy arc raiders boosting and blueprints.

A Shift in Tactical Positioning: The aggressive, brainless "slide-in, shoot, and wipe" playstyle has been heavily toned down. With the slower fire rate (down to 38) and the sluggish reload penalties, you can no longer out-pace multiple enemies in the open. Players are now forced to rely heavily on cover, jiggle-peeking angles, and isolating individual targets 1v1. If you get caught out of position while reloading your shells, you are an easy target.

New Meta Alternatives: Following the patch, a massive portion of the player base has migrated away from the shotgun meta toward more versatile close-to-mid range options like the Volcano and the Bobcat. However, don't completely write the weapon off just yet. A fully modded, high-level Il Toro remains a highly viable, cheap budget option for clearing tight interior spaces and holding corners on maps with compact choke points.

Ultimately, Patch 1.20 didn't kill the Il Toro, but it did force it to behave like an actual shotgun. You can still wipe squads with it—you just have to get right in their face to do it.